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Rules

 

FOLKSTYLE WRESTLING

 

The objective of the sport of wrestling is to force your opponent onto his back, to pin your opponent. A pin, also called a fall, occurs when any part of both shoulders or both shoulder blades (scapula) of either wrestler are in contact with mat for two (2) continuous seconds. A pin ends the match immediately. However, if neither wrestler is pinned, the winner is the wrestler with the most points at the end of the match.

There are five ways to score points in a folkstyle wrestling match: Takedown, Escape, Reversal, Near-Fall, and Penalty

 

 

 

 

MATCH SCORING

Move

Points

Description

 

Takedown

2 Points

From a neutral position (both standing with neither wrestler having control) a wrestler gains control over his opponent down on the mat while the supporting parts of either wrestler are inbounds.

Escape

1 Point

When a defensive (bottom) wrestler gains a neutral position and his opponent has lost control while at least one wrestler is inbounds.

Reversal

2 Points

When the defensive wrestler comes from the bottom position and gains control of his opponent, either on the mat or in a rear standing position, while the supporting points of either wrestler are inbounds.

Near Fall

2 or 3 Points

When near fall criteria is met for 2 seconds. Near fall criteria is:

  • when any part of both shoulders or scapula of the defensive wrestler are held for a least 2 seconds within four inches of the mat;

  • or when one shoulder or scapula is touching the mat with the other shoulder or scapula held at an angle of 45 degrees or less.     

If near fall criteria is met for two continuous seconds, 2 points are awarded when the defensive wrestler is out of the predicament. If near fall criteria is met for five continuous seconds a 3 point near fall is awarded when the defensive wrestler is out of the near fall situation.

Penalty

1 Point
typically,
See Chart

A wrestler is awarded point(s) for technical violations or infractions of the rules committed by his opponent. These points are awarded according to the penalty chart.

 

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PENALTY CHART

Infraction

Warning

First

Second

Third

Fourth

Illegal Holds

No

1pt

1pt

2pt

Disqualify

Unnecessary Roughness

No

1pt

1pt

2pt

Disqualify

Unsportsmanlike conduct

No

1pt

1pt

2pt

Disqualify

Stalling

Yes

1pt

1pt

2pt

Disqualify

Technical Violations

No

1pt

1pt

2pt

Disqualify

 

Technical violations include avoiding wrestling by leaving the mat, grabbing clothing or headgear, incorrect starting position, locked hands.

Technical violations for false start or incorrect starting position are 1 piont penalty for each infraction following two cautions. This infraction does not count toward disqualification.

Unsportsmanlike conduct- No warning, deduct 1 team point for first offense. On 2nd penalty deduct 1 team point, disqualify, and remove from premises. Includes coaches and nonparticipants.

Flagrant Misconduct- No Warning. Disqualify and deduct 2 team points. Remove from premises. Includes contestants, coaches, and non-participants.

 

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Team Scoring

The table below shows the team points scored for an individual match in both dual meet (two teams wrestling each other) and tournament competition.

Won By

Dual Match Tournament Match

Pin

6 Points

2 Points

Forfeit, Default,
or Disqualification

6 Points

2 Points

Technical Fall
won by 15 or more

5 Points

1.5 Points

Major Decision
won by 8-14 points

4 Points

1 Points

Decision
won by less than 8 points

3 Points

0 Points

In tournament competition, each time a wrestler advances in the Championship bracket he scores an additional 2 team points, each time a wrestler advances in the consolation bracket he scores an additional team point. Also, a wrestler scores team points for placing in the tournament as follows: First Place-14 points, Second Place - 10 Points, Third Place- 7 Points, Fourth Place-4 Points.

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