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FOLKSTYLE WRESTLING
The objective of the sport
of wrestling is to
force your opponent onto his back, to pin your opponent. A pin, also
called a fall, occurs when any part of both shoulders or both
shoulder blades (scapula) of either wrestler are in contact with mat
for two (2) continuous seconds. A pin ends the match
immediately. However, if neither wrestler is pinned, the winner is
the wrestler with the most points at the end of the match.
There are five ways to score points in a folkstyle
wrestling match: Takedown, Escape, Reversal, Near-Fall, and Penalty
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MATCH SCORING |
|
Move |
Points |
Description |
|
|
Takedown |
2 Points |
From a neutral position (both standing with
neither wrestler having control) a wrestler gains control over his
opponent down on the mat while the supporting parts of either
wrestler are inbounds. |
|
Escape |
1 Point |
When a defensive (bottom) wrestler gains a neutral
position and his opponent has lost control while at least one
wrestler is inbounds. |
|
Reversal |
2 Points |
When the defensive wrestler comes from the bottom
position and gains control of his opponent, either on the mat or in
a rear standing position, while the supporting points of either
wrestler are inbounds. |
|
Near Fall |
2 or 3 Points |
When near fall criteria is met for 2 seconds. Near
fall criteria is:
-
when any part of both shoulders or scapula of
the defensive wrestler are held for a least 2 seconds within
four inches of the mat;
-
or when one shoulder or scapula is touching
the mat with the other shoulder or scapula held at an angle of
45 degrees or less.
If near fall criteria is met for two continuous
seconds, 2 points are awarded when the defensive wrestler is out
of the predicament. If near fall criteria is met for five
continuous seconds a 3 point near fall is awarded when the
defensive wrestler is out of the near fall situation. |
|
Penalty |
1 Point
typically,
See Chart |
A wrestler is awarded point(s) for technical
violations or infractions of the rules committed by his opponent.
These points are awarded according to the penalty chart.
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PENALTY CHART |
|
Infraction
|
Warning |
First |
Second |
Third |
Fourth |
|
Illegal Holds |
No |
1pt |
1pt |
2pt |
Disqualify |
|
Unnecessary Roughness
|
No |
1pt |
1pt |
2pt |
Disqualify |
|
Unsportsmanlike
conduct |
No |
1pt |
1pt |
2pt |
Disqualify |
|
Stalling |
Yes |
1pt |
1pt |
2pt |
Disqualify |
|
Technical Violations
|
No |
1pt |
1pt |
2pt |
Disqualify
|
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Technical violations
include avoiding wrestling by leaving the mat, grabbing clothing or
headgear, incorrect starting position, locked hands.
Technical violations
for false start or incorrect starting position are 1 piont penalty
for each infraction following two cautions. This infraction does not
count toward disqualification.
Unsportsmanlike
conduct- No warning, deduct 1 team point for first offense. On 2nd
penalty deduct 1 team point, disqualify, and remove from premises.
Includes coaches and nonparticipants.
Flagrant Misconduct-
No Warning. Disqualify and deduct 2 team points. Remove from
premises. Includes contestants, coaches, and non-participants.
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Team Scoring |
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The table below shows
the team points scored for an individual match in both dual meet
(two teams wrestling each other) and tournament competition. |
|
Won By |
Dual Match |
Tournament Match |
|
Pin |
6 Points |
2 Points |
|
Forfeit, Default,
or Disqualification |
6 Points |
2 Points |
|
Technical Fall
won by 15 or more |
5 Points |
1.5 Points |
|
Major Decision
won by 8-14 points |
4 Points |
1 Points |
|
Decision
won by less than 8 points |
3 Points |
0 Points |
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In tournament
competition, each time a wrestler advances in the Championship
bracket he scores an additional 2 team points, each time a wrestler
advances in the consolation bracket he scores an additional team
point. Also, a wrestler scores team points for placing in the
tournament as follows: First Place-14 points, Second Place - 10
Points, Third Place- 7 Points, Fourth Place-4 Points.
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